Playtests and beta access for The Last of Us Part II

What has opened up so far, and how testers got in.

Highlights

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giuliafl has replied to...

Runs fine on a 3060, 1440p high, no stutter

No issues worth reporting on a 3060 at 1440p high. Loading is quick from SSD, no stutter on shader compilation after the first run. Ran it for three hours. No issues worth reporting on a 3060 at 1440p high. Loading is quick from SSD, no stutter on shader compilation after the first run. Ran it for three hours.
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Save file corrupted after the third checkpoint

Save got corrupted after the third checkpoint. Reloading dropped me back two hours. Could not reproduce it a second time, so this may be a one-off, but worth flagging. Save got corrupted after the third checkpoint. Reloading dropped me back two hours. Could not reproduce it a second time, so this may be a one-off, but worth flagging.
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Audio cuts out when switching output device

Audio drops entirely when I switch output device while the game is running. Comes back only after a restart. Windows 11, latest drivers. Audio drops entirely when I switch output device while the game is running. Comes back only after a restart. Windows 11, latest drivers.
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Earn your seat in the next test

The Last of Us Part II is out, and that is what makes it worth covering: you can play it tonight, and what you write goes on your tester profile.

  • It counts. Reports build the profile we read when a studio asks us for testers. An empty profile is why most applications go nowhere.
  • First in line. Cover The Last of Us Part II and you hear about its next playtest before it shows up on this page.
  • Two minutes is enough. One bug, one performance note, one honest paragraph. That is the kind of thing a developer can act on.

No test announced yet One mail the moment a test opens. No other mail.

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